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After the fall of the Empire, creatures emerged that had never been seen before. Many sages suspect they are from another world, and call them aberrations.
They mostly hide underground, hidden away...
Alertness is a measure of the character’s regular, passive level of awareness. Specifically, it is the perception skill to notice things the character is not looking for. In an exchange where...
Archery includes all sorts of ranged weaponry, including bows, crossbows, and slings. As a combat skill, it is mostly used in physical conflicts.
Tasks and Benefits
Loading Crossbows
Archery...
(Endurance)
When the character is in armor, and takes a hit which would roll up, he
may instead choose to fill in any number of lower health boxes that total the value of the hit. Thus, if the...
This measures the character’s general physical capability, excepting raw power, which is a function of Might. Athletics covers running, jumping, climbing, and other broadly physical activities...
(Fighting)
You can begin raging during your durn, as a free action. While raging, you bellow battle cries and scream incoherently. This means you can neither communicate nor remain silent. You...
(Alertness)
When locating or fighting an unseen enemy, you get a +2 to Alertness. This only works if you are aware of the creature and are actively searching.
(Might)
You are good at destroying things, and put that talent to good use. For breaking an animate objects, your Might is treated as two levels higher.
Additionally, whenever destroying something...
Tasks and Benefits
Picking Locks
Alarms and Traps
Burglar's eye
Theft can also be used as a very specialized perception skill, specifically to assess the weaknesses and strengths of a potential...
(Rapport)
You’re adept at stepping into a bad situation and dialing it down to something more reasonable. So long as you are not the direct reason someone is upset, your attempts to calm them...
(Athletics)
You always land on your feet. All falls are treated as two categories shorter and may be reduced another step with Athletics as normal.
Character Aspects
Character creation begins with aspects. More than anything else, aspects are a player’s most explicit way of telling the GM, “This is the stuff I want to see in the game”....
The position one is born into carries a great deal of weight in society. Being the son of a baron can open doors that would be closed to peasants.
Tasks and Benefits
Personal Resources
Friends in...
The common races of the world are divided into the allied races and the imperial races. The five allied races were the first to declare open rebellion against the Empire, and as such share bonds of...
Some characters are less important than the heroes and villains of the story. These supporting characters are called companions. Some companions are so unimportant that they are only significant...
Conflicts are the bread and butter of the game. Mighty heroes taking up arms against terrible monsters, or a battle of wits against a tyrant.
A conflict scene is divided into rounds. During a...
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Through powerful magic, lifeless stone and metal can become almost like a living thing. These creations can take a enormous variety of shapes and sizes. Most are mindless automatons, but a very...
Cursed World is a Dungeons & Dragons homage, but it is not an old school game. It's an attempt at a less tactical, more narrative approach to the familiar tropes.
The implied setting of D&D...
Tasks and Benefits
Objects of Devotion
Holy Symbols
To wear the symbol of a god is to show your allegiance. It declares to the world what you believe in, and the path you follow. To wear a symbol...
(Endurance)
The character may spend fate points to keep standing. Any time the character would be taken out by a physical hit he may spend a fate
point to remain standing or otherwise defer the...
(Rapport)
You’re adept at making first impressions – sometimes you might not improve the preconceived attitude someone holds towards you, but you can at least assure you don’t get off on the...
(Alertness)
Your eyes can see more clearly than others', even in poor light. Alertness penalties for distance or dim lighting are reduced by two.
This is the ability to understand what other people are thinking and feeling. This can be handy if a character is trying to spot a liar or wants to tell someone what that person wants to hear....
Endurance is the ability to keep performing physical activity despite fatigue or injury. It’s a measure of the body’s resistance to shock and effort. In addition to fatigue, Endurance measures...
Uncommon
These races are less common in civilized society, but hardly unheard of. Most of the races on this page are suitable for tier two games, but might be out of place at tier one. The GM may...
There are many elements of the Fate system that are unusual, even to experienced gamers. Fate is designed to empower the Players, giving them control over the story that is normally reserved for...
The outer planes are filled with strange creatures. Most are indifferent to earthly beings. But some of them have an unsavory interest in humanoid souls.
Devils: Servants of the Dark Gods
Demons:...
This is the art of fighting with weapons or bare fists. For projectile weapons like bows, see the Archery skill.
Fighting also covers the ability to throw small handheld weapons up to one zone...
The Cursed World doesn't have an official map. It is basically like the real world, although the exact details are left to the GM.
In the collapse to anarchy, much knowledge of the world has been...
(Might)
The character is incredibly strong, capable of lifting great weights. All weight-based difficulties that don’t involve combat are reduced by two steps.
My approach to designing a pantheon is to have one's choice of deity reflect the character's moral perspective. Amoral forces, like nature and elemental gods, are delegated to the status of...
(trickery)
The best lies are the ones that contain a healthy dose of truth. Whenever the character incorporates a hefty portion of the truth into a lie, he gains a +2 bonus. The truth must be...
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(Stealth)
Your talent with stealth may be extended to others who are with you close by, provided that you travel as a group. As long as the whole group stays with you and follows your hushed...
(Stealth)
You can hide when there is no place to hide. Even when you are out in the open and wouldn’t normally be able to justify using Stealth, you may. This also means that, once hidden, even...
(Endurance)
Requires Armored Warrior
The character’s physical injuries roll down rather than up. Whenever the character takes a hit which would fill a box that has already been checked off, they...
There are more graceful social skills for convincing people to do what a character wants, but those skills tend not to have the pure efficiency of communicating that failing to comply may well...
The old ones still remember the empire, and the great war to bring it down. The war was bitterly fought, but no one imagined that the aftermath would be worse. As the alliance was closing in, the...
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Leadership is a multifaceted skill. A good leader knows how to direct and inspire people, but he also understands how to run an organization. As such, the Leadership skill covers acts of both...
(Lore)
You use the Lore skill to administer medical care, instead of wilderness.
(Lore)
You may speak an additional five languages, in addition to those granted by your Lore skill.
Lore is a knowledge skill. It measures the character’s “book learning”. Characters with high Academics include sages, wizards, and know-it-alls.
The player can ask the GM “What do I know...
Tasks and Benefits
Cantrips
Cantrips are simple spells that anyone with a bit of magical power can cast. They can do minor things like levitating small objects or creating magic lights. To cast...
The old ones still remember the empire, and the great war to bring it down. The war was bitterly fought, but no one imagined that the aftermath would be worse. As the alliance was closing in, the...
(trickery)
Normally, a character cannot create a disguise that will stand up to intense scrutiny. With this stunt, he may defend against intense scrutiny (anything short of physically trying to...
This is a measure of pure physical power, be it raw strength or simply the knowledge of how to use the strength one has. For lifting, moving and breaking things, Might is the skill of choice....
(Athletics)
The character’s leaping ability borders on the superhuman. The character may reduce any jumping difficulties or height related borders by up to three.
(Trickery)
Trickery can be used to convince people you are someone you aren’t – but usually only in a general sense. You can’t seem to be a specific person. With this stunt, you can easily...
Tiers
Like characters, monsters fall into tiers. A group of tough, combat-ready adventurers should be able to take on monsters in from their own tier in roughly even numbers. Monsters from the tier...
(Streetwise)
The character can choose from a large number of companions available to him when he needs them. With this stunt, when the character begins an adventure, his companion doesn’t need to...
Requires two other Endurance stunts.
Once per scene, the character may turn a wound he has taken into pure motivation. After the character takes physical stress, spend a fate point and the...
(Archery)
That last arrow has a kind of magic to it. A character with this stunt may declare that he is on his last shot, and may make any single Archery attack at +3. This is the character’s...
Open Game License Version 1.0a
THIS LICENSE IS APPROVED FOR GENERAL USE. PERMISSION TO DISTRIBUTE THIS LICENSE IS MADE BY WIZARDS OF THE COAST!
OPEN GAME LICENSE Version 1.0a
The following text is...
Quests are long-term projects and goals that take many adventures and game sessions to accomplish. It's a bit like a conflict, stretched out over time.
A quest is divided into steps called...
(Alertness)
You can draw a weapon as a free action instead of a minor action.
(Rapport)
You’re adept at catching the eye of the opposite sex, and keeping it once you’ve got it. Any seduction attempts you make with Rapport receive a +2 bonus provided the target is someone...
The flipside of Intimidation, this is the ability to talk with people in a friendly fashion and make a good impression, and perhaps convince them to see one’s side of things. Any time a...
Resolve is a measure of a character’s self-mastery, as expressed through things like courage and willpower. It’s an indicator of coolness under fire and also represents the drive not to quit....
Tasks and Benefits
Mounted Chase Scenes
Equestrian Tricks
Fighting From Horseback
Wagons and Chariots
Equipment
Whether the characters have horses or not is a matter of party resources. If the...
(Athletics)
You are incredibly fast on your feet. Whenever taking a sprint action using Athletics, the value of that action is improved by two. Alternately, you may set aside this bonus in order to...
(Devotion)
Requires an aspect describing the character's faith
When ever your honorable aspects are compelled, the compel is always escalated to two fate points. Appropriate aspects include...
(Lore)
Your character is a respected authority in a specific academic field. Possibilities include history, literature, archeology, mathematics and so on. In the elite circles of that particular...
Search is the ability to look for things and, hopefully, find them. This is the skill used when the character is actively looking for something, such as searching a crime scene or trying to spot...
(Endurance)
The character is able to lessen the effects of physical injury thanks to his incredible stamina. Once per scene, he character may spend a fate point, and remove move any single check...
(Alertness)
On any turn other than your own, you can spend a Fate Point to take a turn immediately after the current one. This is your new your place in the turn order. Once you have used this...
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Cursed World Forum
Open Game...
Members:
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Tasks and Benefits
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Benefit
ETC.
Maneuvers
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item
Setting Difficulty
Stunts
(Archery)
Taking slow and careful aim can be done as a maneuver, placing an aspect on your target (such as “In My Sights”).
Whenever performing an aiming maneuver against a target, you may roll...
(Athletics)
The character can climb surfaces he oughtn’t be able to. He receives a +2 bonus on any climb, and by spending a fate point, he may eliminate the effects of all difficulty modifiers...
(Endurance)
The character can push through incredible pain in order to reach his goal. The character can take one additional moderate, physical consequence (see conflicts) before moving on to a...
This is the ability to remain unseen and unheard. Directly opposed by Alertness or Investigation, this ability covers everything from skulking in the shadows to hiding under the bed. Characters...
Tasks and Benefits
Buying and Selling
Contraband
Urban Survival
Contacts
Gathering Information
Setting Difficulty
Stunts
Master Merchant, Network of Contacts, Business Venture, Thieves' Cant,
The four-tier system
Instead of the traditional 20 (or 40) levels of d20, Cursed World uses only four tiers to measure the game's power level. It's treated as an aspect of the campaign, and it...
(Stealth)
Whenever your character moves under cover of Stealth, the bonus to discovery efforts is cut in half. This means that out of
conflict, observers are only at +1 for a slow creep, +2 for...
(SKILL)
Before making characters, the group needs to decide on nature of the campaign, and the party. Often the GM will have a strong idea of what type of game he wants to run, but everyone must agree to...
The Devil Kings stand in opposition to the Glorious Seven, and compete with them, and the other gods, for the fealty of the world's sentient beings.
Apollyon
The god of tyrants &...
The Ladder
The Fate Ladder
Legendary
+8
Epic
+7
Fantastic
+6
Superb
+5
Great
+4
Good
+3
Fair
+2
Average
+1
Mediocre
+0
Poor
-1
Terrible
-2
Most things in the system are...
(Endurance)
This character can take more punishment than a lesser man. A character with this stunt gets one additional physical stress box beyond those normally granted by his Skills.
Time Increments
Instant
A few moments
Half a minute
A minute
A few minutes
15 minutes
Half an hour
An hour
A few hours
An afternoon
A day
A few days
A week
A few weeks
A month
A few months
A...
(Fighting, Races)
Your race is gifted with claws, fangs, or other built-in weaponry. You are just as dangerous unarmed as with a weapon. You ignore the normal -1 penalty for not having a...
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Trickery is the ability to lie, simple as that. Be it through word or deed, it’s the ability to convey falsehoods convincingly. Characters with high Trickery include grifters, spies, and...
(Archery)
On any turn that you made an attack with the Archery skill, you may spend a Fate Point to make a second Archery attack, against the same target or a different one.
Undead creatures are made of dead flesh and bone, granted a semblance of life through magic. Undead are considered unholy by all the gods of light.
Common Traits of Undead:
Unliving: Does not...
"So he reaches in for the diamond, but as soon as he does, a giant ax blade slams down, and chops his hand clean off."
Arn tried to get the attention of the newcomer, but she was too caught up in...
According to Wikipedia, the world largest wiki site:
A Wiki ([ˈwiː.kiː] <wee-kee> or [ˈwɪ.kiː] <wick-ey>) is a type of website that allows users to add, remove, or otherwise edit...
This is the skill of outdoorsmen. It covers hunting, trapping, tracking, building fires, and lots of other wilderness skills that a civilized man has no use for. Characters with a high Survival...





